Website powered by

Free Tuesday tips

https://gumroad.com/nreynoldsart#
This collection will be updated weekly and will be free for all of 2017, gumroad feels like the best way to deliver and update these bite sized bits of information.

I love to experiment and incorporate a wide range of tools and techniques to get whatever job I'm working on done to the best of my ability. I like opening my theoretical tool box and pulling out the right tool for the job, so I will be recording small 5-15 minute videos of some of my favorite techniques I've used over the years and collect them here. I hope these videos will be quick and easy reference for anyone who could benefit from some new tools for their toolbox.

If you are looking for more in depth tutorials for creating game assets check out my Gnomon videos or if you would like a class room environment with homework and feedback take one of my onsite or online Gnomon classes "Props and weapons for games." The content shared in the Gnomon videos and classes is separate and unique

another example of working over surface noise.

another example of working over surface noise.

2017-09-26 - surface detail in zbrush

2017-09-26 - surface detail in zbrush

2017-07-25 - UE4 Bakes AO Dirt Mask

2017-07-25 - UE4 Bakes AO Dirt Mask

2017-07-18 - Combining Small Masks

2017-07-18 - Combining Small Masks

2017-07-11 - Creating masks from reference

2017-07-11 - Creating masks from reference

2017-06-27 - Converting a Texture to cutout polygons in Maya

2017-06-27 - Converting a Texture to cutout polygons in Maya

2017-06-20 - Maya bonus tools

2017-06-20 - Maya bonus tools

2017-06-13 - Working with curves

2017-06-13 - Working with curves

2017-06-06 - Working with deformers

2017-06-06 - Working with deformers

2017-05-30 - Zbrush Projection and Morph targets

2017-05-30 - Zbrush Projection and Morph targets

2017-05-23 - Selection constraints

2017-05-23 - Selection constraints

2017-05-16 - Zbrush move topological

2017-05-16 - Zbrush move topological

2017-05-09 - Quick and clean dynamesh

2017-05-09 - Quick and clean dynamesh

2017-05-09 - Quick and clean dynamesh

2017-05-09 - Quick and clean dynamesh

2017-05-02 - Cheap low end tricks

2017-05-02 - Cheap low end tricks

2017-04-25 - Channel Pack Textures

2017-04-25 - Channel Pack Textures

2017-04-25 - Channel Pack Textures

2017-04-25 - Channel Pack Textures

2017-04-18 - Detail Maps

2017-04-18 - Detail Maps

2017-04-11 - Shadow patterns

2017-04-11 - Shadow patterns

2017-04-04 - Shrink wrapping in Maya

2017-04-04 - Shrink wrapping in Maya

2017-03-28 - Scattering in UE4

2017-03-28 - Scattering in UE4

2017-03-28 - Scattering in UE4

2017-03-28 - Scattering in UE4

2017-03-21 - Scattering with zbrush

2017-03-21 - Scattering with zbrush

2017-03-14 - Scattering heightmaps with designer

2017-03-14 - Scattering heightmaps with designer

2017-03-07 - Scattering models in maya for quick placement

2017-03-07 - Scattering models in maya for quick placement

2017-02-28 - Creating heightmaps from photoscans using zbrush for a variety of uses

2017-02-28 - Creating heightmaps from photoscans using zbrush for a variety of uses

2017-02- 20 - Tileable textures using zbrush
https://gumroad.com/nreynoldsart#

2017-02- 20 - Tileable textures using zbrush
https://gumroad.com/nreynoldsart#

2017-02-14 - Heightmap blending with vertex colors https://gumroad.com/nreynoldsart#

2017-02-14 - Heightmap blending with vertex colors https://gumroad.com/nreynoldsart#

2017-02-07 - Lut creation in photoshop for UE4 https://gumroad.com/nreynoldsart#

2017-02-07 - Lut creation in photoshop for UE4 https://gumroad.com/nreynoldsart#

2017-1-17 - World aligned textures in ue4 to avoid uvs for blockouts.

2017-1-17 - World aligned textures in ue4 to avoid uvs for blockouts.

2017-01-31 - Baked Lighting setup in UE4 available at https://gumroad.com/nreynoldsart#

2017-01-31 - Baked Lighting setup in UE4 available at https://gumroad.com/nreynoldsart#

2017-01-31 - Baked Lighting setup in UE4 available at https://gumroad.com/nreynoldsart#

2017-01-31 - Baked Lighting setup in UE4 available at https://gumroad.com/nreynoldsart#

2017-1-24 - Insert edge with edge flow in #Maya. It's simple and quick but I use it a lot when I'm modeling. https://gum.co/AFpc

2017-1-24 - Insert edge with edge flow in #Maya. It's simple and quick but I use it a lot when I'm modeling. https://gum.co/AFpc

2017-1-10 - satellite data of salt lake city mountains converted to a 3d mesh. Free tutorial download available at https://gumroad.com/nreynoldsart#

2017-1-10 - satellite data of salt lake city mountains converted to a 3d mesh. Free tutorial download available at https://gumroad.com/nreynoldsart#

2017-1-10 - satellite data of salt lake city mountains converted to a 3d mesh. Free tutorial download available at https://gumroad.com/nreynoldsart#

2017-1-10 - satellite data of salt lake city mountains converted to a 3d mesh. Free tutorial download available at https://gumroad.com/nreynoldsart#

2017-1-3 - Photoshop swatches of pbr values and free how to use them available at https://gumroad.com/nreynoldsart#

2017-1-3 - Photoshop swatches of pbr values and free how to use them available at https://gumroad.com/nreynoldsart#