Website powered by

Gnomon - Intro to props for games vol 1

www.thegnomonworkshop.com
Software used: Maya, zbrush, painter, marmoset toolbag 3, and xnormal.

Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus on the most important parts in the creative process while staying non-destructive and open to improvements all the way through to our final bakes. In this introduction to creating props for games, senior environment artist Nick Reynolds examines each step of the process starting with the basic fundamentals and building up to a final low poly model of a sci-fi vehicle. Beginning with easy to follow lectures using simple primitives, Nick explains how you can take detailed information from your high poly models and bake it into a texture for use on an optimized low poly object. Once the fundamentals are fully examined, the lessons are then shown in practice on a complex model using Maya, ZBrush, Substance Painter, Ma

Greatly appreciate the 5 star review from imagineFX!!

Greatly appreciate the 5 star review from imagineFX!!